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- {subhead}Classic Games- Gods{def}{p}
- Review by David Muscat (muzkat@start.com.au)
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- {p} {p}
- Back in the early nineties, platform games were amazingly popular
- with titles such as Super Mario Brothers and Alex Kid to name a few.
- Yet nearly all platformers were of the cute,
- jump-on-the-monsters-to-kill-them type, which turned off many
- potential players who wanted something more serious and less
- childish. Some titles, such as the classic Shinobi, indeed managed to
- do this, but it was not until the arrival of the Bitmap Brotherss
- Gods did Amiga players finally get to really explore this new avenue
- of platform gaming.
- {p} {p}
- Gods is set somewhere in ancient Greek myth, a time when the various
- gods enjoying toying with mortals for divine amusement. Their
- favourite source of entertainment is to set challenges for specific
- heroes to complete, and should that warrior accomplish the mission,
- they will be rewarded beyond their wildest dreams. Their latest quest
- is to enter an ancient city notorious for the demonic minions who
- dwell there and to slay them all. The reward for anyone brave enough
- to do so is a gift humanity would forever search for: immortality.
- But defeating the denizens of this city was not easy, and everyone
- who hears of this quest unanimously agree that there is only one
- among them who has any hope of returning alive. His strength is
- unparalleled among warriors, and he is a master of all forms of
- combat. You guessed it- Hercules.
- {p} {p}
- The graphics are some of the best ever seen on the Amiga, with
- beautifully detailed levels. Your breath will be taken away when you
- see the colourful, yet ancient textures on the bricks and tiles as
- well as the medieval carvings on doors and blocks. The enemies could
- have been more varied, but still look very good and fit in well with
- the feel of the game. You'll find gargoyle statues that come to life
- in your presence, two-legged (or is that two-handed?) gorilla
- mutations, monsters dressed in Greek and Roman armour, and even a few
- who like nothing more than to steal the valuable items that litter
- the City. Hercules himself is magnificently detailed, with well-drawn
- muscles and a helmet, complete with plume, in this incarnation,
- making him look much meaner than the television version. His death is
- also very well portrayed and again, very original; with a
- mind-numbing scream, he explodes into a group of moaning souls. The
- animation is smooth, with few loading periods. And all this splendour
- can be achieved with an Amiga 500.
- {p} {p}
- The sounds are excellent, in particular the thud thud of Hercules
- boots, his groans when he is injured, and the ominous rotating of
- grounded spikes which can do large amounts of damage if you get too
- close. At first, many may be surprised that Gods does not have any
- in-game music at all. This was a clever move by the Bitmap Brothers,
- as along with the realistic graphics and sound, the lack of music
- adds to the game's overwhelming atmosphere, which is what the game is
- all about. Much like the recent Half-life on PC, you cannot simply
- play Gods- you must be enveloped by it. And this is what it certainly
- achieves. Yet Gods does have a fabulous intro tune, called Into the
- Wonderful by NationXII, which blends in well with the game and is
- always a favourite on my MP3 player.
- {p} {p}
- In playability stakes, Gods is a pick-up-and-go affair, with your
- basic walk, jump, crouch, kill etc. The action is interspersed with
- many puzzles that can be taxing but eventually solvable. The action
- itself is basic, but still extremely fun, especially when you find
- (or buy) new weapons, or collect multiple weapons of the same kind.
- Projectiles have different properties to discover, such as the spears
- that pass through walls and the maces that can destroy selected
- bricks, usually to uncover a secret item. Later on in the game, you
- can even purchase a small reptilian bird that follows you and shoots
- fireballs at your enemies. And so the fun continues
- {p} {p}
- Perhaps the only gripes about Gods become visible in the lastability
- department. First of all, the save system is limited to a password
- for each world, and some players may find their patience tested when
- they have to complete the three levels that comprise a world. Yet
- this is not a major problem, as most players will be so addicted to
- the game that they will be prepared to put in the required effort.
- Yet there are only four worlds to explore which means that there are
- only twelve levels in the whole game. It may sound like a lot, but
- those who complete Gods will probably find themselves yearning for
- more. Perhaps another world (or two?) would be in order
- {p} {p}
- These problems aside, Gods is perhaps one of the best games the Amiga
- 500 era has ever produced. With gorgeous graphics, great sounds and
- loads of atmosphere and detail, it really is a must. Somehow, the
- Bitmap Brothers have crammed a masterpiece onto two disks.
- {p} {p}
- Developer: The Bitmap Brothers
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- {bold}Available from{nobold}: VENDOR OR Aminet:game/DIR/FILE.LHA ({link ftp://de.aminet.net/ftp/aminet/pub/game/DIR/FILE.LHA}Download This{end}){p}
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- {bold}Graphics{nobold} : 94%{p}
- {bold}Sound{nobold} : 91%{p}
- {bold}Playability{nobold} : 93%{p}
- {bold}Lastability{nobold} : 88%{p}
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- {bold}Overall{nobold} : 93%
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